

Do you mean that without GPL my access to my own project can vanish?


Do you mean that without GPL my access to my own project can vanish?


Most game developers don’t want to open source their games, so I think a permissive license is probably the easiest choice for a game engine.
That’s why I was considering a permissive license in the first place, yes.


Okay, so it’s a threat if I use a permissive license. Thank you very much! I’ll think about it.


Horrible? Okay, then. Can you explain why? I mean, I know that Ren’Py is using MIT, and there are no problems with anything as far as I can tell. So, what’s wrong with it?


Long story short, it all started with an argument between me and a guy who thought only Japanese VN-related anything is usable normally, and that all Western VN-related software (Ren’Py included) are either clunky or laggy garbage. He also gave a Japanese novel engine called Light.vn (don’t mind the link, it’s the engine name) as an example (there is a killer feature in it: WYSIWYG editor). So I started my engine to prove him wrong.
After some time, I really saw that Ren’Py is not as fast as it was when I started to use it long ago. But that’s because it uses modern Python, which is by itself not too fast and lightweight anymore.
That’s why I write my engine in C and aim to make it much faster than Ren’Py and with better UX. Not speaking of a desire to create something meaningful myself.
Okay! Thank you very much, I think.