Some generally older software has buggy multi threading implementation, and forcing its threads to execute “interleaved, but never simultaneously” often improves stability or even completely hides the issue.
Also I know some games used to have big performance issues if they had too many hardware threads available, but I don’t know why exactly
Some generally older software has buggy multi threading implementation, and forcing its threads to execute “interleaved, but never simultaneously” often improves stability or even completely hides the issue.
Also I know some games used to have big performance issues if they had too many hardware threads available, but I don’t know why exactly